Dumb-ways-to-memorize
2D game
player.h
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1 #ifndef __PLAYER_H
2 #define __PLAYER_H
3 
4 #include "entity.h"
5 #define PLAYER_NAME "Player1"
6 #define PLAYER_LIVES 3
7 #define PLAYER_BASE_JUMP -5
8 #define PLAYER_BASE_SPEED 5
9 
10 /**
11  * Initialize the player entity and variables thereof, also used to reset player.
12  *
13  * @author Anthony Rios
14  * @date 3/30/2016
15  */
16 void InitPlayer();
17 
18 //Self explanatory
20 
21 extern entity_t *gPlayer; /**< The player entity */
22 extern char *gPlayerName; /**< The name of the player */
23 
24 #endif
void DecrementPlayerLives()
Definition: player.c:40
void InitPlayer()
Definition: player.c:12
char * gPlayerName
Definition: player.c:8
entity_t * gPlayer
Definition: player.c:9