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dumb-ways-to-memorize
player.h
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#ifndef __PLAYER_H
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#define __PLAYER_H
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#include "
entity.h
"
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#define PLAYER_NAME "Player1"
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#define PLAYER_LIVES 3
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#define PLAYER_BASE_JUMP -5
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#define PLAYER_BASE_SPEED 5
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/**
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* Initialize the player entity and variables thereof, also used to reset player.
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*
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* @author Anthony Rios
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* @date 3/30/2016
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*/
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void
InitPlayer
();
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//Self explanatory
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void
DecrementPlayerLives
();
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extern
entity_t *
gPlayer
;
/**< The player entity */
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extern
char
*
gPlayerName
;
/**< The name of the player */
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#endif
entity.h
DecrementPlayerLives
void DecrementPlayerLives()
Definition:
player.c:40
InitPlayer
void InitPlayer()
Definition:
player.c:12
gPlayerName
char * gPlayerName
Definition:
player.c:8
gPlayer
entity_t * gPlayer
Definition:
player.c:9
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