Dumb-ways-to-memorize
2D game
game.h
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1 #ifndef __GAME_H
2 #define __GAME_H
3 
4 #define SCREEN_RES_X 1280
5 #define SCREEN_RES_Y 720
6 
7 #define JSON_FILE "GameData.json"
8 #define ENTITY_FILE "Entities.json"
9 #define SPLASH_SCREEN "SplashScreen"
10 #define LEVELS_NOT_DEFAULT "LevelsPerGame"
11 #define LIVES_DEFAULT 3
12 #define LEVELS_DEFAULT 6
13 
14 int mState;
15 int Setup();
16 int Run();
17 void Shutdown();
18 
19 #endif
int Setup()
Definition: game.c:592
int mState
Definition: game.h:14
int Run()
Definition: game.c:666
void Shutdown()
Definition: game.c:679