Dumb-ways-to-memorize
2D game
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dumb-ways-to-memorize
game.h
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#ifndef __GAME_H
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#define __GAME_H
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#define SCREEN_RES_X 1280
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#define SCREEN_RES_Y 720
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#define JSON_FILE "GameData.json"
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#define ENTITY_FILE "Entities.json"
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#define SPLASH_SCREEN "SplashScreen"
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#define LEVELS_NOT_DEFAULT "LevelsPerGame"
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#define LIVES_DEFAULT 3
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#define LEVELS_DEFAULT 6
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int
mState
;
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int
Setup
();
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int
Run
();
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void
Shutdown
();
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#endif
Setup
int Setup()
Definition:
game.c:592
mState
int mState
Definition:
game.h:14
Run
int Run()
Definition:
game.c:666
Shutdown
void Shutdown()
Definition:
game.c:679
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