Dumb-ways-to-memorize
2D game
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#include <parseobject.h>
Data Fields | |
object_t * | parent |
object_t * | children |
jsmntok_t * | keys |
jsmntok_t * | values |
char * | name |
An object structure that is used for a better parsing system taken from jsmn tokens.
key + value = single key address + single value address object = single key + multiple values
Definition at line 18 of file parseobject.h.
object_t* object_t::children |
jsmntok_t* object_t::keys |
char* object_t::name |
The name of the object
Definition at line 24 of file parseobject.h.
object_t* object_t::parent |
Pointer to Parent Object
Definition at line 20 of file parseobject.h.
jsmntok_t* object_t::values |
Array of values related to those keys
Definition at line 23 of file parseobject.h.
Referenced by FindValue().