Dumb-ways-to-memorize
2D game
Data Fields
object_t Struct Reference

#include <parseobject.h>

+ Collaboration diagram for object_t:

Data Fields

object_t * parent
 
object_t * children
 
jsmntok_tkeys
 
jsmntok_tvalues
 
char * name
 

Detailed Description

An object structure that is used for a better parsing system taken from jsmn tokens.

key + value = single key address + single value address object = single key + multiple values

Author
Anthony Rios
Date
3/30/2016

Definition at line 18 of file parseobject.h.

Field Documentation

object_t* object_t::children

Array of children objects

Definition at line 21 of file parseobject.h.

Referenced by FindValue().

jsmntok_t* object_t::keys

Array of keys

Definition at line 22 of file parseobject.h.

Referenced by FindValue().

char* object_t::name

The name of the object

Definition at line 24 of file parseobject.h.

object_t* object_t::parent

Pointer to Parent Object

Definition at line 20 of file parseobject.h.

jsmntok_t* object_t::values

Array of values related to those keys

Definition at line 23 of file parseobject.h.

Referenced by FindValue().


The documentation for this struct was generated from the following file: