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Dumb-ways-to-memorize
2D game
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#include <menu.h>
Data Fields | |
| menu_item_t | mItems [MENU_ITEM_MAX] |
| menu_item_t * | mSelectedItem |
| sprite_t * | mBackground |
| GameState | mCurrentState |
| GameState | mPreviousState |
| int | mItemCount |
| void(* | Update )(menu_t *self, SDL_GameControllerButton button) |
| void(* | Draw )(menu_t *self) |
A menu structure which controls updateing, drawing, and connecting menu states.
| sprite_t* menu_t::mBackground |
| GameState menu_t::mCurrentState |
| menu_item_t menu_t::mItems[MENU_ITEM_MAX] |
| menu_item_t* menu_t::mSelectedItem |
| void(* menu_t::Update) (menu_t *self, SDL_GameControllerButton button) |
1.8.11