Dumb-ways-to-memorize
2D game
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#include <menu.h>
Data Fields | |
menu_item_t | mItems [MENU_ITEM_MAX] |
menu_item_t * | mSelectedItem |
sprite_t * | mBackground |
GameState | mCurrentState |
GameState | mPreviousState |
int | mItemCount |
void(* | Update )(menu_t *self, SDL_GameControllerButton button) |
void(* | Draw )(menu_t *self) |
A menu structure which controls updateing, drawing, and connecting menu states.
sprite_t* menu_t::mBackground |
GameState menu_t::mCurrentState |
menu_item_t menu_t::mItems[MENU_ITEM_MAX] |
menu_item_t* menu_t::mSelectedItem |
void(* menu_t::Update) (menu_t *self, SDL_GameControllerButton button) |