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Dumb-ways-to-memorize
2D game
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#include <globals.h>
Data Fields | |
| int | x |
| int | y |
| int vec2_t::x |
Definition at line 21 of file globals.h.
Referenced by ApplyFriction(), ApplySpeedLimit(), DoCollision(), DrawSprite(), GetMousePos(), JumpAI(), LoadAnimation(), LoadGameData(), LoadLevel(), LookForEntityAtPos(), MoveAI(), ParseToVec2(), SetAI_Action(), Vec2Add(), Vec2MultiplyScalar(), Vec2Subtract(), and WalkAI().
| int vec2_t::y |
Definition at line 22 of file globals.h.
Referenced by ApplyFriction(), ApplySpeedLimit(), DoCollision(), DrawSprite(), GetMousePos(), JumpAI(), LoadAnimation(), LoadGameData(), LoadLevel(), LookForEntityAtPos(), MoveAI(), ParseToVec2(), RunPhysics(), SetAI_Action(), Vec2Add(), Vec2MultiplyScalar(), Vec2Subtract(), and WalkAI().
1.8.11