Dumb-ways-to-memorize
2D game
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#include <parsepowerup.h>
Data Fields | |
char * | name |
void(* | UpdateInput )(power_t *self) |
void(* | GetTarg )(entity_t *self, entity_t **targ) |
void(* | UpdateUse )(power_t *power) |
void(* | DoPower )(entity_t *targ, entity_t *info) |
int | uses |
info_type_t | info_type |
entity_t * | target |
entity_t * | info |
void(* power_t::DoPower) (entity_t *targ, entity_t *info) |
The function which does the power_up , called after all the updates
Definition at line 45 of file parsepowerup.h.
void(* power_t::GetTarg) (entity_t *self, entity_t **targ) |
The function which calculates who or what is the specified target
Definition at line 43 of file parsepowerup.h.
entity_t* power_t::info |
The information that the power_up uses
Definition at line 49 of file parsepowerup.h.
info_type_t power_t::info_type |
The type of info the powe up needs
Definition at line 47 of file parsepowerup.h.
char* power_t::name |
The name of the power up
Definition at line 41 of file parsepowerup.h.
entity_t* power_t::target |
Target for the power_up
Definition at line 48 of file parsepowerup.h.
void(* power_t::UpdateInput) (power_t *self) |
The function to update the input for the power_up
Definition at line 42 of file parsepowerup.h.
void(* power_t::UpdateUse) (power_t *power) |
The function which updates the power_up
Definition at line 44 of file parsepowerup.h.
int power_t::uses |
The number of times this power can get used -
Definition at line 46 of file parsepowerup.h.