Dumb-ways-to-memorize
2D game
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#include <stddef.h>
Go to the source code of this file.
Data Structures | |
struct | jsmntok_t |
struct | jsmn_parser |
Enumerations | |
enum | jsmntype_t { JSMN_UNDEFINED = 0, JSMN_OBJECT = 1, JSMN_ARRAY = 2, JSMN_STRING = 3, JSMN_PRIMITIVE = 4 } |
enum | jsmnerr { JSMN_ERROR_NOMEM = -1, JSMN_ERROR_INVAL = -2, JSMN_ERROR_PART = -3 } |
Functions | |
void | jsmn_init (jsmn_parser *parser) |
int | jsmn_parse (jsmn_parser *parser, const char *js, size_t len, jsmntok_t *tokens, unsigned int num_tokens) |
enum jsmnerr |
enum jsmntype_t |
JSON type identifier. Basic types are: o Object o Array o String o Other primitive: number, boolean (true/false) or null
Enumerator | |
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JSMN_UNDEFINED | |
JSMN_OBJECT | |
JSMN_ARRAY | |
JSMN_STRING | |
JSMN_PRIMITIVE |
void jsmn_init | ( | jsmn_parser * | parser | ) |
Create JSON parser over an array of tokens
Creates a new parser based over a given buffer with an array of tokens available.
Definition at line 306 of file jsmn.c.
References jsmn_parser::pos, jsmn_parser::toknext, and jsmn_parser::toksuper.
Referenced by ConvertFileToUseable().
int jsmn_parse | ( | jsmn_parser * | parser, |
const char * | js, | ||
size_t | len, | ||
jsmntok_t * | tokens, | ||
unsigned int | num_tokens | ||
) |
Run JSON parser. It parses a JSON data string into and array of tokens, each describing a single JSON object.
Parse JSON string and fill tokens.
Definition at line 151 of file jsmn.c.
References jsmntok_t::end, jsmn_alloc_token(), JSMN_ARRAY, JSMN_ERROR_INVAL, JSMN_ERROR_NOMEM, JSMN_ERROR_PART, JSMN_OBJECT, jsmn_parse_primitive(), jsmn_parse_string(), JSMN_STRING, jsmn_parser::pos, jsmntok_t::size, jsmntok_t::start, jsmn_parser::toknext, jsmn_parser::toksuper, and jsmntok_t::type.
Referenced by ConvertFileToUseable().