Dumb-ways-to-memorize
2D game
Data Fields
Frame Struct Reference

#include <graphics.h>

+ Collaboration diagram for Frame:

Data Fields

vec2_t Position
 

Detailed Description

Defines Frame , which is an alias for Position of the start of the sprite

Definition at line 15 of file graphics.h.

Field Documentation

vec2_t Frame::Position

Definition at line 17 of file graphics.h.

Referenced by LoadAnimation().


The documentation for this struct was generated from the following file: