4 #define ALLOC_STR(X) ( (char *) malloc(sizeof(char)*X) ) 9 #define GAME_STATE_SPLASH_STR "Splash" 10 #define GAME_STATE_START_STR "Start" 11 #define GAME_STATE_GUESS_STR "Guess" 12 #define GAME_STATE_CHOOSE_STR "Choose" 13 #define GAME_STATE_PLAYING_STR "Playing" 14 #define GAME_STATE_END_STR "End"
char * TypeFromJSON(jsmntype_t Type)
jsmntok_t * FindKey(jsmntok_t *token, char *key, char *g_str)
char * JsmnToString(jsmntok_t *token, char *g_str)
char * FileToString(char *file)
char * FindValue(struct object_s *obj, char *key, char *g_str)
int ConvertFileToUseable(char *fileName, jsmn_parser *parser, char **stringStorage, jsmntok_t **jsmnStorage)
void JsmnToInt(jsmntok_t *token, char *str, int *dst)