Dumb-ways-to-memorize
2D game
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#include <menu.h>
Data Fields | |
menu_item_state_t | State |
GameState | NextState |
vec2_t | Position |
char * | Name |
sprite_t * | Image |
void * | Info |
A menu item structure, used to define the items in the menu.
GameState menu_item_t::NextState |
menu_item_state_t menu_item_t::State |