Dumb-ways-to-memorize
2D game
Data Fields
menu_item_t Struct Reference

#include <menu.h>

+ Collaboration diagram for menu_item_t:

Data Fields

menu_item_state_t State
 
GameState NextState
 
vec2_t Position
 
char * Name
 
sprite_t * Image
 
void * Info
 

Detailed Description

A menu item structure, used to define the items in the menu.

Author
Anthony Rios
Date
3/30/2016

Definition at line 47 of file menu.h.

Field Documentation

sprite_t* menu_item_t::Image

The image of the menu item

Definition at line 53 of file menu.h.

void* menu_item_t::Info

The information specific to this menu

Definition at line 54 of file menu.h.

char* menu_item_t::Name

The name of the menu item

Definition at line 52 of file menu.h.

GameState menu_item_t::NextState

State of the next gamestate this item links to

Definition at line 50 of file menu.h.

vec2_t menu_item_t::Position

The position of the item

Definition at line 51 of file menu.h.

menu_item_state_t menu_item_t::State

The state of the menu item

Definition at line 49 of file menu.h.


The documentation for this struct was generated from the following file: