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Dumb-ways-to-memorize
2D game
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#include "SDL_mixer.h"
Include dependency graph for audio.h:Go to the source code of this file.
Data Structures | |
| struct | sound_t |
Macros | |
| #define | MAX_SOUNDS 100 |
Enumerations | |
| enum | sound_mixer_group { SOUND_GROUP_PLAYER, SOUND_GROUP_OTHER_ENTS, SOUND_GROUP_MUSIC, SOUND_GROUP_OTHER = -1 } |
| enum | sound_mixer_effects { SOUND_EFFECT_NULL, SOUND_EFFECT_WALK, SOUND_EFFECT_ATTACK, SOUND_EFFECT_JUMP, SOUND_EFFECT_DIE } |
| enum sound_mixer_effects |
Defines an alias representing the enum for different sound effects
| Enumerator | |
|---|---|
| SOUND_EFFECT_NULL | |
| SOUND_EFFECT_WALK | |
| SOUND_EFFECT_ATTACK | |
| SOUND_EFFECT_JUMP | |
| SOUND_EFFECT_DIE | |
Definition at line 17 of file audio.h.
| enum sound_mixer_group |
Defines an enum for sound mixer groups
| Enumerator | |
|---|---|
| SOUND_GROUP_PLAYER | |
| SOUND_GROUP_OTHER_ENTS | |
| SOUND_GROUP_MUSIC | |
| SOUND_GROUP_OTHER | |
1.8.11