Dumb-ways-to-memorize
2D game
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#include "SDL_mixer.h"
Go to the source code of this file.
Data Structures | |
struct | sound_t |
Macros | |
#define | MAX_SOUNDS 100 |
Enumerations | |
enum | sound_mixer_group { SOUND_GROUP_PLAYER, SOUND_GROUP_OTHER_ENTS, SOUND_GROUP_MUSIC, SOUND_GROUP_OTHER = -1 } |
enum | sound_mixer_effects { SOUND_EFFECT_NULL, SOUND_EFFECT_WALK, SOUND_EFFECT_ATTACK, SOUND_EFFECT_JUMP, SOUND_EFFECT_DIE } |
enum sound_mixer_effects |
Defines an alias representing the enum for different sound effects
Enumerator | |
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SOUND_EFFECT_NULL | |
SOUND_EFFECT_WALK | |
SOUND_EFFECT_ATTACK | |
SOUND_EFFECT_JUMP | |
SOUND_EFFECT_DIE |
Definition at line 17 of file audio.h.
enum sound_mixer_group |
Defines an enum for sound mixer groups
Enumerator | |
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SOUND_GROUP_PLAYER | |
SOUND_GROUP_OTHER_ENTS | |
SOUND_GROUP_MUSIC | |
SOUND_GROUP_OTHER |