Dumb-ways-to-memorize
2D game
Data Fields
sound_t Struct Reference

#include <audio.h>

Data Fields

sound_mixer_group group_id
 
Mix_Chunk * sounds
 

Detailed Description

Definition at line 29 of file audio.h.

Field Documentation

sound_mixer_group sound_t::group_id

Definition at line 31 of file audio.h.

Mix_Chunk* sound_t::sounds

Definition at line 32 of file audio.h.


The documentation for this struct was generated from the following file: