1 #ifndef __PARSE_ENTITY_H 2 #define __PARSE_ENTITY_H
void AddComplexMemToEnt(entity_t *ent, entity_members_complex_t member, void *value)
void AddVector2Entity(entity_t *ent, entity_members_vector2_t member, vec2_t *value)
char * Vector2VariableNames[]
void ParseComplexMember(entity_t *ent, jsmntok_t *token, char *str, entity_members_complex_t member, int size)
void AddSpritesToEnt(entity_t *ent, char **files, int size)
char * SimpleVariableNames[]
entity_t * ParseToEntity(object_t *object, char *str)
char * ComplexVariableNames[]