Dumb-ways-to-memorize
2D game
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Typedefs
Enumerations
Enumerator
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_
c
e
f
g
h
i
k
m
s
v
- _ -
__log_file :
simple_logger.c
- c -
Collisions_str :
entity.c
,
globals.h
ComplexVariableNames :
parseentity.c
,
parseentity.h
- e -
EntityStates_str :
entity.c
,
globals.h
exitRequest :
game.c
,
globals.h
- f -
FunctionNames :
parsefunction.c
,
parsefunction.h
FunctionSymbols :
parsefunction.c
,
parsefunction.h
- g -
gAI_Actions :
ai_interpret.c
,
ai_interpret.h
gAI_Conditions :
ai_interpret.h
,
ai_interpret.c
gAI_Variables :
ai_interpret.c
,
ai_interpret.h
gButtonQ :
player_controller.h
,
game.c
gController :
game.c
,
player_controller.h
gCurrentLevel :
parselevel.c
,
parselevel.h
gCurrentPowerUp :
parsepowerup.c
,
parsepowerup.h
gCurrentPowerUpName :
globals.h
,
game.c
gCurrentSelectedItem :
menu.c
gCurrentTime :
game.c
,
globals.h
gDelay :
game.c
gEntities :
entity.c
,
entity.h
gEntitiesFile :
game.c
,
globals.h
gEntityData :
game.c
,
globals.h
gEntityDictionary :
entity.h
,
game.c
gEntityObject :
game.c
,
globals.h
gEntityTokens :
globals.h
,
game.c
GetFunctionAI :
ai_interpret.c
,
entity.h
gEventQ :
game.c
gGameData :
game.c
,
globals.h
gGameObject :
game.c
,
globals.h
gGameState :
game.c
,
globals.h
gGameTokens :
game.c
,
globals.h
gGravity :
dumb_physics.c
,
globals.h
gLastEntity :
entity.c
,
entity.h
gLastSprite :
graphics.c
,
graphics.h
gLevelData :
game.c
,
globals.h
gLevelObject :
game.c
,
globals.h
gLevels :
globals.h
,
game.c
gLevelsPerGame :
game.c
,
globals.h
gLevelTokens :
globals.h
,
game.c
gMenus :
menu.c
,
menu.h
gMouse :
globals.h
gParser :
globals.h
,
game.c
gPlayer :
player.c
,
player.h
gPlayerLives :
globals.h
,
player.c
gPlayerName :
player.c
,
player.h
gPowerUps :
parsepowerup.h
,
game.c
gPowerUpsFile :
game.c
,
globals.h
gPresetAIs :
ai_interpret.h
,
ai_interpret.c
gRedRenderer :
graphics.c
,
graphics.h
gRedSurface :
graphics.h
,
graphics.c
gRedTexture :
graphics.h
,
graphics.c
gRenderer :
graphics.c
,
graphics.h
gScreenHeight :
globals.h
,
graphics.c
gScreenWidth :
globals.h
,
graphics.c
gSelectedLevels :
game.c
,
globals.h
gSelectedPowerUps :
game.c
,
globals.h
gSplash :
game.c
gSprites :
graphics.h
,
graphics.c
gUsedPowerUps :
globals.h
,
game.c
gVariableAIs :
ai_interpret.h
,
ai_interpret.c
gWindow :
graphics.c
,
graphics.h
gWorld :
globals.h
gZeroPos :
game.c
,
globals.h
- h -
Hazards_str :
entity.c
,
globals.h
- i -
InteractionNames :
parsepowerup.c
,
parsepowerup.h
InteractionSymbols :
parsepowerup.c
,
parsepowerup.h
- k -
keyPower :
globals.h
,
parsepowerup.c
- m -
mousePos :
globals.h
,
parsepowerup.c
mState :
game.h
- s -
SimpleVariableNames :
parseentity.c
,
parseentity.h
- v -
Vector2VariableNames :
parseentity.c
,
parseentity.h
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