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dumb-ways-to-memorize
parselevel.h
Go to the documentation of this file.
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#ifndef __PARSE_LEVEL_H
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#define __PARSE_LEVEL_H
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#include "
parseobject.h
"
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#include "
entity.h
"
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#define LEVEL_BACKGROUND_STR "Background"
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#define LEVEL_HINT_STR "Hint"
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#define LEVEL_SPAWN_STR "Spawn"
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#define LEVEL_TILE_X_STR "tile-to-x"
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#define LEVEL_TILE_Y_STR "tile-to-y"
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#define LEVEL_ENEMY_OBJ_STR "Enemies"
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#define LEVEL_ENEMY_NAME_STR "enemy"
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#define LEVEL_ITEM_OBJ_STR "Objects"
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#define LEVEL_ITEM_NAME_STR "object"
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#define LEVEL_ITEM_XTRA_STR "extra"
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#define LEVEL_AI_STR "ai"
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#define LEVEL_POSITION_STR "position"
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#define LEVEL_FLAG_TILE_X_STR "tile-to-pos-x"
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#define LEVEL_FLAG_TILE_Y_STR "tile-to-pos-y"
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#define LEVEL_VARIABLES_STR "variables"
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typedef
struct
level_s
level_t;
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/**
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* The structure for the levels.
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*
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* @author Anthony Rios
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* @date 3/30/2016
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*/
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struct
level_s
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{
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char
*
mName
;
/**< The name of the level */
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char
*
mHint
;
/**< The hint to be given to player if they need it */
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sprite_t *
mBackground
;
/**< The background image for the level */
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vec2_t
mSpawnPoint
;
/**< The spawn point of the player during init load */
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// Later implement Size
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};
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extern
level_t *
gCurrentLevel
;
/**< The current level the game is on */
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/**
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* Loads a level.
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*
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* @param [in,out] level If non-null, the level object.
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* @param [in,out] g_str If non-null, the level string data for obj reference.
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*
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* @return 0 if successful, -1 if not successful.
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*
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* @author Anthony Rios
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* @date 3/30/2016
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*/
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int
LoadLevel
(object_t *level,
char
*g_str);
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/**
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* Draws the background of the level, everything else is cool.
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*
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* @author Anthony Rios
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* @date 3/30/2016
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*/
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void
DrawLevel
();
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#endif
entity.h
level_s
Definition:
parselevel.h:32
level_s::mSpawnPoint
vec2_t mSpawnPoint
Definition:
parselevel.h:37
LoadLevel
int LoadLevel(object_t *level, char *g_str)
Definition:
parselevel.c:11
DrawLevel
void DrawLevel()
Definition:
parselevel.c:248
gCurrentLevel
level_t * gCurrentLevel
Definition:
parselevel.c:9
parseobject.h
level_s::mBackground
sprite_t * mBackground
Definition:
parselevel.h:36
level_s::mHint
char * mHint
Definition:
parselevel.h:35
level_s::mName
char * mName
Definition:
parselevel.h:34
vec2_t
Definition:
globals.h:19
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