Dumb-ways-to-memorize
2D game
Data Fields
level_t Struct Reference

#include <parselevel.h>

+ Collaboration diagram for level_t:

Data Fields

char * mName
 
char * mHint
 
sprite_t * mBackground
 
vec2_t mSpawnPoint
 

Detailed Description

The structure for the levels.

Author
Anthony Rios
Date
3/30/2016

Definition at line 32 of file parselevel.h.

Field Documentation

sprite_t* level_t::mBackground

The background image for the level

Definition at line 36 of file parselevel.h.

char* level_t::mHint

The hint to be given to player if they need it

Definition at line 35 of file parselevel.h.

char* level_t::mName

The name of the level

Definition at line 34 of file parselevel.h.

vec2_t level_t::mSpawnPoint

The spawn point of the player during init load

Definition at line 37 of file parselevel.h.


The documentation for this struct was generated from the following file: