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Dumb-ways-to-memorize
2D game
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#include <parselevel.h>
Collaboration diagram for level_t:Data Fields | |
| char * | mName |
| char * | mHint |
| sprite_t * | mBackground |
| vec2_t | mSpawnPoint |
| sprite_t* level_t::mBackground |
The background image for the level
Definition at line 36 of file parselevel.h.
| char* level_t::mHint |
The hint to be given to player if they need it
Definition at line 35 of file parselevel.h.
| char* level_t::mName |
The name of the level
Definition at line 34 of file parselevel.h.
| vec2_t level_t::mSpawnPoint |
The spawn point of the player during init load
Definition at line 37 of file parselevel.h.
1.8.11