Dumb-ways-to-memorize
2D game
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#include "globals.h"
#include "player_controller.h"
#include "entity.h"
#include "parsepowerup.h"
#include "player.h"
Go to the source code of this file.
Functions | |
void | DoPlayerThink (void *player, SDL_GameControllerButton button) |
void DoPlayerThink | ( | void * | player, |
SDL_GameControllerButton | button | ||
) |
Executes the player think operation for player input.
[in,out] | player | If non-null, the player. |
button | The button. |
Definition at line 7 of file player_controller.c.
References ANIMATION_JUMP, ANIMATION_WALK, CountMem(), ENTITY_DIR_LEFT, ENTITY_DIR_RIGHT, gCurrentPowerUp, PLAYER_BASE_JUMP, and PLAYER_BASE_SPEED.
Referenced by ThinkPlayer().