9 entity_t *ent = (entity_t*) player;
12 case(SDL_CONTROLLER_BUTTON_A):
14 if(ent->mVelocity.y == 0)
22 case(SDL_CONTROLLER_BUTTON_B):
27 case(SDL_CONTROLLER_BUTTON_DPAD_LEFT):
34 case(SDL_CONTROLLER_BUTTON_DPAD_RIGHT):
int CountMem(void *src, int size_type)
#define PLAYER_BASE_SPEED
void DoPlayerThink(void *player, SDL_GameControllerButton button)
power_t * gCurrentPowerUp