1 #ifndef __DUMB_PHYSICS__H 2 #define __DUMB_PHYSICS__H
void ApplyBounds(entity_t *ent)
int CheckCollision(entity_t *self, entity_t *other)
void ApplyFriction(vec2_t *a)
void ApplySpeedLimit(vec2_t *a)
void DoCollision(entity_t *self, entity_t *other)