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Dumb-ways-to-memorize
2D game
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#include <entity.h>
Collaboration diagram for entity_t:Data Fields | |
| int | mHazards |
| int | mNextThink |
| int | mHealth |
| int | mDamage |
| int | mWeight |
| int | mCurrentFrame |
| int | mDirection:1 |
| collision_type_t | mCollisionType |
| entity_state_t | mEntityState |
| sprite_t ** | mSprites |
| sprite_t * | mAnimation |
| ai_function_t * | mData |
| char * | mName |
| vec2_t | mAccel |
| vec2_t | mVelocity |
| vec2_t | mPosition |
| void(* | Think )(entity_t *self) |
| void(* | Touch )(entity_t *self, entity_t *other, int type) |
| void(* | Draw )(entity_t *self) |
| void(* | PowerUp )(struct power_s *info) |
| void(* entity_t::Draw) (entity_t *self) |
| sprite_t* entity_t::mAnimation |
| collision_type_t entity_t::mCollisionType |
| int entity_t::mDamage |
| ai_function_t* entity_t::mData |
| entity_state_t entity_t::mEntityState |
| int entity_t::mHazards |
| int entity_t::mHealth |
| int entity_t::mNextThink |
| vec2_t entity_t::mPosition |
| sprite_t** entity_t::mSprites |
| int entity_t::mWeight |
| void(* entity_t::PowerUp) (struct power_s *info) |
| void(* entity_t::Think) (entity_t *self) |
| void(* entity_t::Touch) (entity_t *self, entity_t *other, int type) |
1.8.11