Dumb-ways-to-memorize
2D game
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- f -
FileToString() :
mystrings.c
,
mystrings.h
FindCachedEntity() :
entity.h
,
entity.c
FindEntity() :
entity.c
,
entity.h
FindFreeEntity() :
entity.h
,
entity.c
FindFreeMenu() :
menu.c
,
menu.h
FindFreeSprite() :
graphics.c
,
graphics.h
FindKey() :
mystrings.c
,
mystrings.h
FindMenuFromGameState() :
menu.h
,
menu.c
FindMenuItem() :
menu.c
,
menu.h
FindNextFreeCachePos() :
entity.c
,
entity.h
FindObject() :
parseobject.c
,
parseobject.h
FindPower() :
parsepowerup.h
,
parsepowerup.c
FindSprite() :
graphics.c
,
graphics.h
FindValue() :
mystrings.h
,
mystrings.c
FreeEntity() :
entity.c
,
entity.h
FreeNonPlayerEntities() :
entity.h
,
entity.c
FreeSprite() :
graphics.h
,
graphics.c
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