Dumb-ways-to-memorize
2D game
Main Page
Related Pages
Data Structures
Files
File List
Globals
All
Functions
Variables
Typedefs
Enumerations
Enumerator
Macros
_
a
c
d
e
f
g
i
j
l
m
n
p
r
s
t
u
v
w
- d -
DecrementPlayerLives() :
player.c
,
player.h
DeselectItemByNum() :
menu.c
Destroy() :
parsepowerup.c
,
parsepowerup.h
Distance2Entity() :
entity.c
,
entity.h
DoCollision() :
dumb_physics.c
,
dumb_physics.h
DoPlayerThink() :
player_controller.c
,
player_controller.h
Draw() :
game.c
DrawChoose() :
game.c
DrawEntities() :
entity.c
,
entity.h
DrawGeneric() :
entity.c
,
entity.h
DrawGuess() :
game.c
DrawLevel() :
parselevel.h
,
parselevel.c
DrawMenuByNum() :
menu.c
DrawMenuByState() :
menu.c
DrawPlayer() :
entity.c
,
entity.h
DrawPlaying() :
game.c
DrawSplash() :
game.c
DrawSprite() :
graphics.c
,
graphics.h
DrawStart() :
game.c
Generated by
1.8.11