Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- p -
- ParseAI()
: ai_interpret.c
, ai_interpret.h
- ParseComplexMember()
: parseentity.h
, parseentity.c
- ParsePresetAI()
: ai_interpret.c
, ai_interpret.h
- PARSER
: mystrings.c
- ParseToEntity()
: parseentity.c
, parseentity.h
- ParseToFunction()
: parsefunction.c
, parsefunction.h
- ParseToObject()
: parseobject.c
, parseobject.h
- ParseToPowerUp()
: parsepowerup.c
, parsepowerup.h
- ParseToStringArray()
: globals.h
, mystrings.c
- ParseToVec2()
: globals.h
, mystrings.c
- PHYSICS_BASE_FRICTION
: dumb_physics.h
- PHYSICS_BASE_SPEED_X
: dumb_physics.h
- PHYSICS_BASE_SPEED_Y
: dumb_physics.h
- physics_laws_t
: dumb_physics.h
- PHYSICS_LIMITER
: globals.h
- PHYSICS_MAX
: dumb_physics.h
- PHYSICS_MAX_SPEED
: dumb_physics.h
- PHYSICS_NULL
: dumb_physics.h
- PLAYER_BASE_JUMP
: player.h
- PLAYER_BASE_SPEED
: player.h
- PLAYER_LIVES
: player.h
- PLAYER_NAME
: player.h
- PLAYING
: globals.h
- Poll()
: game.c
- POWER_ENTITY_STR
: parsepowerup.h
- POWER_INPUT_TYPE_STR
: parsepowerup.h
- POWER_INTERACTION_STR
: parsepowerup.h
- POWER_TARGET_STR
: parsepowerup.h
- POWER_UPS_STR
: globals.h
- POWER_USE_TYPE_STR
: parsepowerup.h
- PrintEntity()
: parseentity.c
, entity.h
- PrintObject()
: parseobject.c
, parseobject.h
- ProcessMenuItemsByType()
: menu.c